I am 3D Modeler/Texture Artist, residing in Vancouver-BC, currently working in feature films at Method Studios since September 2015.

This site is to share my work, with anyone interested. Please feel free to email me any comments or suggestions.



  • 3D Modeler / Texture Artist at Method Studios.                                                                                                                                                                                             Vancouver, BC. Sept 2015 - Present

  • 3D Modeler / Scanning Technician at Industrial Pixel VFX,
    Vancouver, BC. Jun 2014 - Jun 2015


  • 3D Modelling, Animation and Visual Effects Diploma at Think Tank Training Centre, Vancouver, BC

  • Anatomy R4 with Ryan Kingslien

  • Dynamic Figure Sculpting with Steve Lord

  • Post-Graduate Degree in Applied Illustration and Graphic Design at IDEP, Barcelona, Spain


  • Autodesk Maya / 3DS Max / Softimage

  • Pixologic Zbrush

  • The Foundry Mari

  • The Foundry Mari

  • The Foundry Modo

  • Substance Painter

  • VRay / Arnold

  • Marvelous Designer

  • UV Layout

  • X-Normal

  • Geomagic Wrap

  • LiDAR Scene

  • Flex-Scan 3D3

  • Artec

  • Adobe Photoshop / Illustrator / InDesign


  • HI-Lo Poly Modelling - Hard Surface and Organic.

  • Digital Sculpting and surfacing

  • UV Mapping

  • Texture Painting

  • Map Baking (Normal, AO, Displacement...)

  • Strong understanding of Human Anatomy

  • Lighting / Shading

  • Good understanding of form, structure, silhouette and rhythm

  • Image Compositing 2D/3D

  • Scan Data processing, LiDAR and White-Light Scans


  • Passionate for Digital Art

  • Proactive and Resourceful

  • Team Player

  • Unsupervised worker

  • Open to changes and suggestions, always aiming to improve

  • Time conscious, seeking high quality results in tight schedules

  • Adaptability, quickly learn new things

  • Good communicator, always ready to listen and assist others