I am 3D Modeler/Texture Artist, residing in Vancouver-BC, currently working in feature films at Method Studios.

This site is to share my work, with anyone interested. Please feel free to email me any comments or suggestions.

 

WORK EXPERIENCE:

  • 3D Modeler / Texture Artist at Method Studios.                                                                                                                                                                                             Vancouver, BC. Sept 2015 - Present

  • 3D Modeler / Scanning Technician at Industrial Pixel VFX,
    Vancouver, BC. Jun 2014 - Jun 2015

EDUCATION:

  • 3D Modelling, Animation and Visual Effects Diploma at Think Tank Training Centre, Vancouver, BC

  • Anatomy R4 with Ryan Kingslien

  • Dynamic Figure Sculpting with Steve Lord

  • Post-Graduate Degree in Applied Illustration and Graphic Design at IDEP, Barcelona, Spain

SOFTWARE KNOWLEDGE:

  • Autodesk Maya / 3DS Max / Softimage

  • Pixologic Zbrush

  • The Foundry Mari

  • The Foundry Modo

  • 3D Coat

  • VRay

  • Marvelous Designer

  • UV Layout

  • X-Normal

  • Geomagic Wrap

  • LiDAR Scene

  • Flex-Scan 3D3

  • Artec

  • Adobe Photoshop / Illustrator / InDesign

DISCIPLINE SKILLS:

  • HI-Lo Poly Modelling

  • Digital Sculpting

  • UV Mapping

  • Texture Painting

  • Map Baking (Normal, AO, Displacement...)

  • Strong understanding of Human Anatomy

  • Lighting / Shading

  • Good understanding of form, structure, silhouette and rhythm

  • Image Compositing 2D/3D

  • Scan Data processing, LiDAR and White-Light Scans

SOFT SKILLS:

  • Passionate for Digital Art

  • Proactive and Resourceful

  • Team Player

  • Unsupervised worker

  • Open to changes and suggestions, always aiming to improve

  • Time conscious, seeking high quality results in tight schedules

  • Adaptability, quickly learn new things

  • Good communicator, always ready to listen and assist others